A New Collection of Thoughtful Learning Apps — Now Available on iOS & Android

Image
I’m excited to share a set of mobile apps I’ve recently completed and published on both the Google Play Store and the Apple App Store. These apps are designed with a simple goal in mind: to make meaningful, structured content more accessible, whether you’re studying theology or improving your English vocabulary. 📱 Now Available on Both Platforms All apps are live and available for download: Google Play Developer Page: https://play.google.com/store/apps/dev?id=5835943159853189043 Apple App Store Developer Page: https://apps.apple.com/ca/developer/q-z-l-corp/id1888794100 📖 Theology & Confession Study Apps For those interested in Reformed theology and classical Christian teachings, I’ve developed a series of apps that present foundational texts in a clean, focused reading format: The Belgic Confession Canons of Dort Heidelberg Catechism Westminster Shorter Catechism Each app is designed to provide a distraction-free experience, making it easier to read, reflect, and revisit these im...

Sample Codes : Use abstract unix socket to do IPC





Server Codes:
#include <errno.h>
#include <iostream>
#include <stddef.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>

using namespace std;

int main()
{
  // create socket fd
  int server_sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
  if (-1 == server_sockfd) {
    cout << strerror(errno) << endl;
    return -1;
  }

  // create local socket
  struct sockaddr_un server_address;
  server_address.sun_family = AF_UNIX;
  // use abstract namespace
  server_address.sun_path[0] = '\0';
  strncpy(server_address.sun_path+1, SERVER_NAME, strlen(SERVER_NAME));


  // bind fd with named socket
  if (-1 == bind(server_sockfd, (struct sockaddr *)&server_address, offsetof(sockaddr_un, sun_path) + 1 + strlen(SERVER_NAME))) {
    cout << strerror(errno) << endl;
    return -2;
  }

  // passive socket as a server, the maximum length to which the queue of pending
  // connections for sockfd may grow is 5
  if (-1 == listen(server_sockfd, 5)) {
    cout << strerror(errno) << endl;
    return -3;
  }

  while(1) {
    cout << "tizen ads server is running" << endl;
    struct sockaddr_un client_address;
    socklen_t len;
    int client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &len);
    if (-1 == client_sockfd) {
        cout << strerror(errno) << endl;
        continue;
    }
    char ch;
    read(client_sockfd, &ch, 1);
    ch++;
    write(client_sockfd, &ch, 1);
    close(client_sockfd);
  }

  return 0;
}

Client codes:
#include <errno.h>
#include <iostream>
#include <stddef.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>

using namespace std;

int main()
{
  // create socket fd
  int sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
  if (-1 == sockfd) {
    cout << strerror(errno) << endl;
    return -1;
  }

  // create local socket
  struct sockaddr_un address;
  address.sun_family = AF_UNIX;
  // use abstract namespace
  address.sun_path[0] = '\0';
  strncpy(address.sun_path+1, SERVER_NAME, strlen(SERVER_NAME));


  // connect server
  if (-1 == connect(sockfd, (struct sockaddr *)&address, offsetof(struct sockaddr_un, sun_path) + 1 + strlen(SERVER_NAME))) {
    if (EINPROGRESS != errno) {
      cout << strerror(errno) << endl;
      return -2;
    }
  }

  char ch = 'A';
  cout << "client send 'A' " << endl;
  write(sockfd, &ch, 1);
  read(sockfd, &ch, 1);
  cout << "server send back " << ch << endl;

  close(sockfd);
  return 0;
}

PS:
1. please define SERVER_NAME by your self.
2. the red color line are key codes, keep same, otherwise you will get connection refused error.




❤️ Support This Blog


If this post helped you, you can support my writing with a small donation. Thank you for reading.


Comments

Popular Posts

Fix “A problem occurred starting process 'command node'” in Android Studio for React Native

Fix up watchman issue with Ghost

Using Mutual TLS (mTLS) in Next.js (Server-Side Only)