For correct functionality when running under Wayland you must use the latest versions of all the EFL components under Wayland. As a precursor to these steps you must have downloaded and compiled Wayland as per the building instructions.
gcc -o elm elm.c
For applications that use Ecore_Evas directly set the environment variable ECORE_EVAS_ENGINE to either wayland_shm or wayland_egl depending on whether you wish to use the SHM based interface with software rendering or use EGL.
For applications that use Elementary set the environment variable ELM_DISPLAY to wl. You may also set the environment variable ELM_ACCEL to none to use software rendering, or to gl to use hardware accelerated rendering.
For more debug info, please set:
export MESA_DEBUG=1
export EGL_LOG_LEVEL=debug
export LIBGL_DEBUG=verbose
export WAYLAND_DEBUG=1
example codes
#include <Elementary.h> static void on_click(void *data, Evas_Object *obj, void *event_info) { evas_object_del(data); } EAPI_MAIN int elm_main(int argc, char **argv) { Evas_Object *win, *btn; elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED); win = elm_win_util_standard_add("Main", "Hello, World!"); evas_object_resize(win, 1920, 1080); elm_win_autodel_set(win, EINA_TRUE); btn = elm_button_add(win); elm_object_text_set(btn, "Goodbye Cruel World"); elm_win_resize_object_add(win, btn); evas_object_smart_callback_add(btn, "clicked", on_click, win); evas_object_show(btn); evas_object_show(win); elm_run(); return 0; } ELM_MAIN()
compile command
source env.shgcc -o elm elm.c
pkg-config --cflags --libs elementary
start weston
weston &run example
./elmnotes
Running EFL applications under WaylandFor applications that use Ecore_Evas directly set the environment variable ECORE_EVAS_ENGINE to either wayland_shm or wayland_egl depending on whether you wish to use the SHM based interface with software rendering or use EGL.
For applications that use Elementary set the environment variable ELM_DISPLAY to wl. You may also set the environment variable ELM_ACCEL to none to use software rendering, or to gl to use hardware accelerated rendering.
For more debug info, please set:
export MESA_DEBUG=1
export EGL_LOG_LEVEL=debug
export LIBGL_DEBUG=verbose
export WAYLAND_DEBUG=1
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